Bibliography- Peter Bomersbach

 

Goldbeck, L., & Pew, A. (2018, March 27). Violent Video Games and Aggression. Retrieved October 17, 2018, from http://www.center4research.org/violent-video-games-can-increase-aggression/

Background: This article gives some information about violent video games and why people think they should be banned. People looked right at violent video games after mass shootings thing that it was the cause. Studies they provided show that they can increase aggressive thoughts, behaviors and feelings.

How I used it: I used this article to show that studies prove violent video games increase aggression towards others, increase in aggressive thoughts and feelings. The longer children play violent video games for, the higher the chance they will have a negative change in behavior.

Snider, M. (2018, October 1). Study confirms link between violent video games and physical aggression. Retrieved October 17, 2018, from https://www.google.com/amp/s/amp.usatoday.com/amp/1486188002

Background: This article talks about more studies done to try and prove that violent video games lead to increase in aggression, behavior etc.. This article also talks about how it was brought up by president trump on how it was a known issue probably from mass shootings.

How I used it: I used it to prove my point further on how kids should not play violent video games. I used president Trump’s claim and the studies scientists have done to try and prove violent video games are bad for kids.

HowStuffWorks. (2007). Choice Reviews Online, 45(03). doi:10.5860/choice.45-1203

Background: This article explains what video game ratings are and what they mean. It ranges from rated E which means for everyone to AO which means adults only. The ESRB are the ones who give each gam its rating based on the content within the game.

How I used it: I used it to talk about the meaning of a violent game with ratings of M and AE and why they chose the rating. Rated M games have blood and gore, violence, strong language, sexual content etc..

Morris, C. (2011, June 27). Violent Videogames Can Be Sold to Minors: Supreme Court. Retrieved October 23, 2018

Background: This article explains how in California, they try to restrict selling of violent video games to children but it was turned down. The U.S. Supreme court said it was a violation of free speech.

How I used it: I used it to show one quote that was stated which was “A new survey from the Federal Trade Commission found that more retailers and movie theaters are enforcing age-based content ratings by turning kids away.” I used this quote to show what other states need to start doing and becoming more aware of the situation.

Ferguson, Christipher. “Violent Video Games May Increase Aggression in Some But Not Others, Says New Research.” American Psychological Association, American Psychological Association, 7 June 2010.

Background: This article talks about the frequency of children becoming more hostile from violent video games. There were cases performed where no results were found and then there were cases where results are noticeable but only in a handful of children.

How I used it: I used it to prove some of my points but to also portray how rare it can happen within individuals. I used the quote from Christopher Ferguson which states “Violent video games are like peanut butter,” said Ferguson. “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.” This is a nice example to see how rare it could be which goes against my point in the rebuttal.

Background: This article explains within their case studies, they found no correlation between violent video games and a change in behavior after. They performed multiple cases with 3,00 plus patients to test the theory.
How I used it: I used it because it was a good article that went against my point of view. I explained what they thought and what their results came out as. I sated that there were holes in their studies about the patients personalities before hand and their past.

 

Olsen, Cheryl K. Children’s Motivations for Video Game Play in the Context of Normal Development. Massachusetts General Hospital, 16 Jan. 2010.

Background: This is a report that talks abut Children’s motivations on video game play. I mainly focused on the first page and  that tacked about the motivations of young children and their tendencies and even parents choosing appropriate games.

How I used it: I used it to discuss my point of how children and parents really should start watching what they play because it will result in a change in behaviors for the worse. Researchers started looking into what children can game from these electronic games.

Self-Reflective Statement- Peter Bomersbach

Core Value 1. My work demonstrates that I used a variety of social and interactive practices that involve recursive stages of exploration, discovery, conceptualization, and development.

The work from my Definition Rewrite is a perfect example of how I met my goal of exploration and development. This was the first argument we had to create to start our research and it really gave me some good ideas and resources to use for the future arguments. Also the fact that there are multiple versions of the definition essay which get better and better is a good example of how my work develops over time. All three arguments could be a good example but the definition argument stand out the most to me since it was the first that got me into the research and information.

Core Value 2. My work demonstrates that I read critically, and that I placed texts into conversation with one another to create meaning by synthesizing ideas from various discourse communities. 

The assignment Safer Saws is a good example of how that piece of work shows what I did with using other user’s ideas and opinions on Saw Stop. I used the opinions stated by various customers that had bought safe stop and used them to determine what type of claim it is. This is an assignment that uses other people’s statements and ideas which are put into my words to create meaning and if I agree or disagree with their point of view. I have also critically read what they had to say and I had to disagree with some of them.

Core Value 3. My work demonstrates that I rhetorically analyzed the purpose, audience, and contexts of my own writing and other texts and visual arguments.

A good example of rhetorical analysis is the assignment visual rhetoric. It let me watch a video that has no audio and only use my eyes and what  believe to be true. Throughout the video I would try and describe detail in every given image. I analyzed the purpose and audience the video was trying to portray and it was talking about feeding America and maybe how some of the population doesn’t get to supply themselves with food but still have a lot of love to give.

Core Value 4: My work demonstrates that I have met the expectations of academic writing by locating, evaluating, and incorporating illustrations and evidence to support my own ideas and interpretations.

My piece of work Research Argument is a good example that illustrates evidence that support my ideas and beliefs. Throughout the research aspect of this assignment, I really found many studies and scientists that do agree violent video games are not for kids. All the information I found on that topic including studies support my idea or claim as to why kids should not play violent video games.

Core Value 5. My work demonstrates that I respect my ethical responsibility to represent complex ideas fairly and to the sources of my information with appropriate citation. 

The annotated bibliography is a great example of sources of my information that represent complex ideas and even have appropriate citation. It has reasons as to why I chose that resource and why it is relevant to my topic of Violent video games are not for kids. It should be properly cited with the authors name and date of publication if applicable. Also the work taken from the resources are cited and used fairly with the authors given ideas stated clearly.

Visual Rhetoric Rewrite- Peter Bomersbach

 

0:00-0:01- The scene starts off with what looks like a kindergarten teacher talking to her students, maybe asking a question because three of the kids’ hands are raised up. The blonde woman looks properly dressed up as a teacher should, as well as the kids sitting in a circle. The blue color of the desk behind the teacher and the calendar made out of felt really gives off that fresh young classroom feel along with the brown walls in the background. The windows out of view seem to let in some light which might represent it is sometime in the morning. All of the kids look happy to be sitting where they are now.

0:02- 0:03 – The camera zooms in onto the teacher’s happy smiling face which also seems to be looking at one of her students. She has earrings to look more sophisticated in front of her young students.

0:04 – There is a new scene of what seems to be the kids lunch time since the one kid in the blue sweatshirt is eating and the girl beside him on the right is drinking what could be the same thing. The young kid who appears to be eating an orange with his milk is talking to no one, just looking at his food. The teacher beside him could just about to be asking a question. It is still bright outside.

0:05- The teacher leans over a girl to probably ask some kind of question. Everyone in this scene appears to be eating or drinking something. All of the kids look to be talking to each other. Majority of the kids are drinking milk with a blue swirly straw. There is an emergency exit door in the background in case a fire or something else happens where they need to leave.

0:06- The teacher then proceeds to lean over further grabbing the juice box from the little boy who maybe wants something else or just asked a question regarding his drink.

0:07- What seems to be the teacher who was in the classroom in now taking a community bus probably back to her house/apartment. Outside looks to be more dark and stormy meaning she has been teaching for a while. Her purple jacket means it might be cold outside and purple is her favorite color. The road they are traveling on is either packed with parked cars or is pretty busy during that time of the day.

0:08-0:09- It is the teacher from the kindergarten class from before but she looks tired as her head rests on the window of the bus. She is holding something that resembles a black pocketbook or bag as her hand holds the strap rests which is on her shoulder.

0:10- The house she walks up to while looking for her keys appears to be somewhat old hence the window to the left of the door with the beaten white frame. There is a telephone pole outside her front lawn as seen in the reflection on he window. The teacher could have added some color to her window frames and the red coloring of the staircase leading up to the door. The main color scheme of the outside part of the house is blue and white. The shrub and tree seem to be nicely taken care of.

0:11-0:12 – The woman opens up the door and we see what looks like her two kids, one male and the other female about the same age. There are 3 picture frames on the wall which might represent peace and calm settings. The lamp is turned on because it is getting dark outside. Her kids could have been home a while since they are settled on to the brown couch and her son is watching TV with the remote in his hand.

0:13- The woman and her kids acknowledge each other by smiling. The scene then cuts to her pouring something of a soup consistency into three bowls on the counter. She probably made it but since there are 3 bowls, she is not married. She still has the same clothes on since the woman was with her students. The kitchen is a tad beat up.

0:14-0:15- The camera cuts to her face as she looks concentrated and not relaxed as she pours this meal for herself and kids. She might have something else on her mind.

0:16-0:17 We can now see how much soup was put into 2 of the bowls and it is not much. The third bowl has nothing in it so the mother probably sacrifices her portion to give it to her kids for dinner. This means the family might not be financially stable as she is choosing to not eat dinner serving tiny portions of soup to her kids. The oven mitts in the background might signify that the dinner was reheated or just cooked.

0:18-0:20- The whole family is sitting at the dinner table enjoying their meals except for mom because she didn’t have any. The mother still seems happy as she watches her kids eat with a lone spoon in front of her arm. The old cabinets, window curtain, and counter signifies that the family does not have a lot of money but they do have love. We can also see it is still dark outside.

0:21- The camera cuts to just the woman’s face as she smiles at her son’s bowl meaning he might of finished his portion of soup or he enjoyed it.

0:22- The next scene we are in the kid’s bedroom where they have their pajamas on getting ready to sleep in their beds. The two siblings sleep right next to each other and share the same room. The pictures on the wall between them represents how much they love each other. The mom is either walking in to tuck them in or walking out.

0:23 – The girl is shutting off the night lamp for bed and the son has a trophy next to his bed and the girl has a jar of something next to her bed.

0:24- The mother was closing the door making sure they were ready for bed as it is quite dark throughout the rest of the house and you can not see her face. She was smiling on her way out the door.

0:25 – The mother goes back to the kitchen to wash her hands as she rolls up her sleeves approaching the sink. There is no one else at the table and the one pot she used for dinner is drying on the counter for its next use. The mother is still wearing the same clothes since morning.

0:26 – 0:36- A white text enlarges on the screen saying, “FEEDING AMERICA.” There is also the symbol for Ad Council in the bottom right corner of the video. While the video is ending she is washing the spoons used from dinner.

Rebuttal Rewrite- Peter Bomersbach

The debate on whether violent video games can cause aggressive behaviors or not change anything at all. Studies show both sides of the argument of how violent video games effect children. There is the side of violent video games cause an increase in aggressive behavior and mental health. Then there is the result of no correlation between a change in behaviors and playing mature video games. The result of playing violent video games depends all on the personality of the human playing the video game such as having a child with an outgoing personality with a result of no effect and a child with a timid, shy personality with a dangerous effect. For me personally, playing violent video games have no effect on me whatsoever but as far as my brother goes, he is a totally different situation. Video games can be a different experience for everyone who plays, it all depends on their personality.

In an article, “Violent Video Games May Increase Aggresion in Some But Not Others, Says New Research,” Dr. Ferguson said, “Violent video games are like peanut butter” He also said “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.” This is like the situation for my brother, I am fine after playing violent video games but on the other hand he is not. Aggression is the leading cause as to why violent video games get so much attention, even at this point in time the majority of violent video games is what all gamers enjoy.

There are plenty of studies out there that try to prove no connection between violent video games and aggressive behavior. In the article, “No evidence to support link between violent video games and behavior, the University of York stated in their study, “In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not ‘prime’ players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.” This quote from the University of York explosions what they found but they are missing key factors such as the participants past and what they have been through or their personality before beginning the study. They also mentioned how increasing how real the virtual situation is in game might prepare them for real life but that was not the case since they achieved mixed results. Other studies suggest people who play violent video games become desensitized by the graphical images in game and become immoral when it happens in real life. Author “Cheryl K. Olsen” from the Massachusetts General Hospital posted an article, “Children’s Motivations for Video Game Play in the Context of Normal Development,” stating, “Researchers are now exploring what children can gain from electronic games, often emphasizing their potential to teach academic skills.” This explains what children can do with potential of playing the right kind of video game.

 

Sources:

 

Ferguson, Christipher. “Violent Video Games May Increase Aggression in Some But Not Others, Says New Research.” American Psychological Association, American Psychological Association, 7 June 2010.

 

Olsen, Cheryl K. Children’s Motivations for Video Game Play in the Context of Normal Development. Massachusetts General Hospital, 16 Jan. 2010.

Definition Rewrite- Peter Bomersbach

Kids Should Not Be Allowed to Play Violent Video Games

Kids have been taken over lately with the distraction of video games such as Fortnite and Call of Duty. Violent video games thrown in to the mix makes it even worse due to changing of behaviors such as aggression, thought process, social interaction and education which later has great effects on their mental health and their ability to learn in their adolescent years. Parents need to pay attention to their kids in which they know what game they are playing and for how long because it can easily get out of hand. Nothing good comes from kids Violent video games except wasting good time to focus on school or have a social life.

An article “Study confirms link between violent video games and physical aggression,” written by the author Mike Snider says, “An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time.” This study shows that there is a direct correlation with violent video games and kid’s aggressive behavior towards others. Video games such as Call of Duty and GTA are perfect axmples of violent video games kids should stay away from and parents should be aware of. My brother Nicholas gets very agitated when he plays violent video games such as Call of Duty because it’s a violent video game and aggressive actions are portrayed toward his friends or family.

Violent video games have more of an effect on just children’s bahvior but other things such as emotions and exposure to graphic images like gore and shooting. Authors Lauren Goldbeck and Alex Pew wrote an article, “Violent Video Games and Aggression,” which states, “In 2017, the APA Task Force on Violent Media concluded that violent video game exposure was linked to increased aggressive behaviors, thoughts, and emotions, as well as decreased empathy.” This explains violent video games lead to decreased empathy due to increased exposure to blood and gore, violent language etc.. Thoughts and emotions can lead to mental health problems as a kid grows up which can be deadly to the family if not taken care of properly.

Violent video games can easily be avoided by playing the correctly rated game and with a managed time for other activities like playing sports or hanging out with friends or even studying for school. If kids dedicate their lives to video games in general they have a very small chance of going somewhere with that as a career or going no where at all. There are plenty of other opportunities to take on at such a young age, they can’t let it damage their mind at this young when that have so much to live for.

Citations:

Goldbeck, L., & Pew, A. (2018, March 27). Violent Video Games and Aggression. Retrieved October 17, 2018, from http://www.center4research.org/violent-video-games-can-increase-aggression/

Snider, M. (2018, October 1). Study confirms link between violent video games and physical aggression. Retrieved October 17, 2018, from https://www.google.com/amp/s/amp.usatoday.com/amp/1486188002

Research- Peter Bomersbach

No Violent Video Games for Kids

Kids have been taken over lately with the distraction of video games which gets in the way of their social and educational life. Violent video games thrown in to the mix makes it even worse due to changing of behaviors such as aggression and thought process which later has great effects on their mental health. Parents need to pay attention to their kids in which they know what game they are playing and for how long because it can easily get out of hand. Nothing good comes from kids Violent video games except wasting good time to focus on school or have a social life.

An article “Study confirms link between violent video games and physical aggression,” written by the author Mike Snider says, “An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time.” This study shows that there is a direct correlation with violent video games and kid’s aggressive behavior towards others. Video games such as Call of Duty and GTA are perfect axmples of violent video games kids should stay away from and parents should be aware of. My brother Nicholas gets very agitated when he plays violent video games such as Call of Duty because it’s a violent video game and aggressive actions are portrayed toward his friends or family.

Violent video games have more of an effect on just children’s behavior but other things such as emotions and exposure to graphic images like gore and shooting. Authors Lauren Goldbeck and Alex Pew wrote an article, “Violent Video Games and Aggression,” which states, “In 2017, the APA Task Force on Violent Media concluded that violent video game exposure was linked to increased aggressive behaviors, thoughts, and emotions, as well as decreased empathy.” This explains violent video games lead to decreased empathy due to increased exposure to blood and gore, violent language etc.. Thoughts and emotions can lead to mental health problems as a kid grows up which can be deadly to the family if not taken care properly.

Violent video games can easily be avoided by played the correctly rated game and with a managed time for other activities like playing sports or hanging out with friends. If kids dedicate their lives to video games in general they have a very small chance of going somewhere with that as a career. There are plenty of other opportunities to take on at such a young age, they can’t let it damage their mind at this young when that have so much to live for.

Violent video games desensitize individuals from real-world occurrences. Within a first-person shooter game which rewards players on getting kills and causing damage to other players, that effects how they would act in real life shootings or situations which don’t have rewards or killstreaks. Ultimately, Individuals who are exposed with the virtual experience will not know how to act in the proper manner in rea life. Scenes or events should be taken out of such video games entirely or have the scenes recreated in a respectful manner. The developers can input scenes or practices within games which accurately portrays what is needed or what actions should take places within the given situations. We don’t know what such scenes have done to these individuals playing the game, when the situation arrives we will be able to tell or it might be too late.

Violent video games are video games that have a rated M on them and rated by ESRB. An article from “HowStuffWorks” stated, “Games marked M are for people 17 and older. They usually have very violent or gory content, strong language and possible nudity.” Violent Video Games are often likely are involved in categerories such as blood and gore, strong language, sexual content etc.. Most of the video games now have their fair share of violence and guns which puts bad images into kids head’s. Now the problem we are faving is if these video games are too violent and cause desensitization in individuals who witness these actions.

Anyone who plays these violent video games is a target for desensitization. If they want to beat the whole game or experience what the developers have to offer then they have to go through all of the violence. Retailers are The initial problem because they sell the video games in the first place so they have to abide by the rule of rated M games which is ages +17. “A new survey from the Federal Trade Commission found that more retailers and movie theaters are enforcing age-based content ratings by turning kids away” (Adweek.com). This is what we need to follow, like California, we need to enforce these age rules on video games so it does not effect the players. The sooner we change our rules involving retailers willing the games, the better.

The debate on whether violent video games can cause aggressive behaviors or not change anything at all. Violent video games lead to aggressive behavior, change in social life and much more and is most commonly found within various studies on humans. Then there are studies where researchers try to discover the effects of violent video games and find no correlation between a change in behaviors and playing mature video games. The reaction of playing violent video games depends all on the personality of the human playing the video game. You can have a child with an outgoing personality have no effect and a child with a timid, shy personality with a dangerous effect. For me personally, playing violent video games have no effect on me whatsoever but as far as my brother goes, he is a totally different situation.

Video games can be a different experience for everyone who plays, it all depends on their personality. In an article, “Violent Video Games May Increase Aggresion in Some But Not Others, Says New Research,” Dr. Ferguson said, “Violent video games are like peanut butter” He also said “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.” This is like the situation for my brother, I am fine after playing violent video games but on the other hand he is not. Aggression is the leading cause as to why violent video games get so much attention, even at this point in time the majority of violent video games is what all gamers enjoy.

There are plenty of studies out there that try to prove no connection between violent video games and aggressive behavior. In the article, “No evidence to support link between violent video games and behavior, the University of York stated in their study, “In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not ‘prime’ players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.” This quote from the University of York explosions what they found but they are missing key factors such as the participants past and what they have been through or their personality before beginning the study. They also mentioned how increasing how real the virtual situation is in game might prepare them for real life but that was not the case since they achieved mixed results. Other studies suggest people who play violent video games become desensitized by the graphical images in game and become immoral when it happens in real life. Author Cheryl K. Olsen from the Massachusetts General Hospital posted an article, “Children’s Motivations for Video Game Play in the Context of Normal Development,” stating, “Researchers are now exploring what children can gain from electronic games, often emphasizing their potential to teach academic skills.” This explains what children can do with potential of playing the right kind of video game.

 

Sources:

Goldbeck, L., & Pew, A. (2018, March 27). Violent Video Games and Aggression. Retrieved October 17, 2018, from http://www.center4research.org/violent-video-games-can-increase-aggression/

Snider, M. (2018, October 1). Study confirms link between violent video games and physical aggression. Retrieved October 17, 2018, from https://www.google.com/amp/s/amp.usatoday.com/amp/1486188002

HowStuffWorks. (2007). Choice Reviews Online, 45(03). doi:10.5860/choice.45-1203

Ferguson, Christipher. “Violent Video Games May Increase Aggression in Some But Not Others, Says New Research.” American Psychological Association, American Psychological Association, 7 June 2010.

No Evidence to Support Link between Violent Video Games and Behavior.” ScienceDaily, ScienceDaily, 16 Jan. 2018.

Olsen, Cheryl K. Children’s Motivations for Video Game Play in the Context of Normal Development. Massachusetts General Hospital, 16 Jan. 2010.

Morris, C. (2011, June 27). Violent Videogames Can Be Sold to Minors: Supreme Court. Retrieved October 23, 2018

 

 

Rebuttal- Peter Bomersbach

 

The debate on whether violent video games can cause aggressive behaviors or not change anything at all. Violent video games lead to aggressive behavior, change in social life and much more and is most commonly found within various studies on humans. Then there are studies where researchers try to discover the effects of violent video games and find no correlation between a change in behaviors and playing mature video games. The reaction of playing violent video games depends all on the personality of the human playing the video game. You can have a child with an outgoing personality have no effect and a child with a timid, shy personality with a dangerous effect. For me personally, playing violent video games have no effect on me whatsoever but as far as my brother goes, he is a totally different situation.

Video games can be a different experience for everyone who plays, it all depends on their personality. In an article, “Violent Video Games May Increase Aggresion in Some But Not Others, Says New Research,” Dr. Ferguson said, “Violent video games are like peanut butter” He also said “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.” This is like the situation for my brother, I am fine after playing violent video games but on the other hand he is not. Aggression is the leading cause as to why violent video games get so much attention, even at this point in time the majority of violent video games is what all gamers enjoy.

There are plenty of studies out there that try to prove no connection between violent video games and aggressive behavior. In the article, “No evidence to support link between violent video games and behavior, the University of York stated in their study, “In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not ‘prime’ players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.” This quote from the University of York explosions what they found but they are missing key factors such as the participants past and what they have been through or their personality before beginning the study. They also mentioned how increasing how real the virtual situation is in game might prepare them for real life but that was not the case since they achieved mixed results. Other studies suggest people who play violent video games become desensitized by the graphical images in game and become immoral when it happens in real life. Author Cheryl K. Olsen from the Massachusetts General Hospital posted an article, “Children’s Motivations for Video Game Play in the Context of Normal Development,” stating, “Researchers are now exploring what children can gain from electronic games, often emphasizing their potential to teach academic skills.” This explains what children can do with potential of playing the right kind of video game.

 

Sources:

 

Ferguson, Christipher. “Violent Video Games May Increase Aggression in Some But Not Others, Says New Research.” American Psychological Association, American Psychological Association, 7 June 2010.

 

Olsen, Cheryl K. Children’s Motivations for Video Game Play in the Context of Normal Development. Massachusetts General Hospital, 16 Jan. 2010.