Rebuttal- Peter Bomersbach

 

The debate on whether violent video games can cause aggressive behaviors or not change anything at all. Violent video games lead to aggressive behavior, change in social life and much more and is most commonly found within various studies on humans. Then there are studies where researchers try to discover the effects of violent video games and find no correlation between a change in behaviors and playing mature video games. The reaction of playing violent video games depends all on the personality of the human playing the video game. You can have a child with an outgoing personality have no effect and a child with a timid, shy personality with a dangerous effect. For me personally, playing violent video games have no effect on me whatsoever but as far as my brother goes, he is a totally different situation.

Video games can be a different experience for everyone who plays, it all depends on their personality. In an article, “Violent Video Games May Increase Aggresion in Some But Not Others, Says New Research,” Dr. Ferguson said, “Violent video games are like peanut butter” He also said “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.” This is like the situation for my brother, I am fine after playing violent video games but on the other hand he is not. Aggression is the leading cause as to why violent video games get so much attention, even at this point in time the majority of violent video games is what all gamers enjoy.

There are plenty of studies out there that try to prove no connection between violent video games and aggressive behavior. In the article, “No evidence to support link between violent video games and behavior, the University of York stated in their study, “In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not ‘prime’ players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.” This quote from the University of York explosions what they found but they are missing key factors such as the participants past and what they have been through or their personality before beginning the study. They also mentioned how increasing how real the virtual situation is in game might prepare them for real life but that was not the case since they achieved mixed results. Other studies suggest people who play violent video games become desensitized by the graphical images in game and become immoral when it happens in real life. Author Cheryl K. Olsen from the Massachusetts General Hospital posted an article, “Children’s Motivations for Video Game Play in the Context of Normal Development,” stating, “Researchers are now exploring what children can gain from electronic games, often emphasizing their potential to teach academic skills.” This explains what children can do with potential of playing the right kind of video game.

 

Sources:

 

Ferguson, Christipher. “Violent Video Games May Increase Aggression in Some But Not Others, Says New Research.” American Psychological Association, American Psychological Association, 7 June 2010.

 

Olsen, Cheryl K. Children’s Motivations for Video Game Play in the Context of Normal Development. Massachusetts General Hospital, 16 Jan. 2010.

 

Robust Verbs- Peter Bomersbach

Heroin addicts commit crimes such as breaking and entering and stealing to support their habits in the city of Vancouver. The program “free heroin for addicts” tries to save the city of Vancouver by giving the addicts free sanitary heroin in order to stay off the streets. The program won’t cure them but satisfy the need of heroin for each addict. Heroin addicts have no money due to their addiction to support their health which they then will visit the hospital. By providing free heroin, this keeps the addicts out of the hospital and police stations which in return helps unclog the unnecessary visits of addicts.

Causal- PeterBomersbach

Violent video games desensitize individuals from real-world occurrences. Within a first-person shooter game which rewards players on getting kills and causing damage to other players, that effects how they would act in real life shootings or situations which don’t have rewards or killstreaks. Ultimately, Individuals who are exposed with the virtual experience will not know how to act in the proper manner in rea life. Scenes or events should be taken out of such video games entirely or have the scenes recreated in a respectful manner. The developers can input scenes or practices within games which accurately portrays what is needed or what actions should take places within the given situations. We don’t know what such scenes have done to these individuals playing the game, when the situation arrives we will be able to tell or it might be too late.

Violent video games are video games that have a rated M on them and rated by ESRB. An article from “HowStuffWorks” stated, “Games marked M are for people 17 and older. They usually have very violent or gory content, strong language and possible nudity.” Violent Video Games are often likely are involved in categerories such as blood and gore, strong language, sexual content etc.. Most of the video games now have their fair share of violence and guns which puts bad images into kids head’s. Now the problem we are faving is if these video games are too violent and cause desensitization in individuals who witness these actions.

Anyone who plays these violent video games is a target for desensitization. If they want to beat the whole game or experience what the developers have to offer then they have to go through all of the violence. Retailers are The initial problem because they sell the video games in the first place so they have to abide by the rule of rated M games which is ages +17. “A new survey from the Federal Trade Commission found that more retailers and movie theaters are enforcing age-based content ratings by turning kids away” (Adweek.com). This is what we need to follow, like California, we need to enforce these age rules on video games so it does not effect the players. The sooner we change our rules involving retailers willing the games, the better.

Effects/ cite a source(s)

Alternatives/persuade reader

Conclusion

Sources

HowStuffWorks. (2007). Choice Reviews Online, 45(03). doi:10.5860/choice.45-1203

Morris, C. (2011, June 27). Violent Videogames Can Be Sold to Minors: Supreme Court. Retrieved October 23, 2018

 

Open Strong- PeterBomersbach

1. Violent video games cause dangerous changes in behviors for individuals with autism. Changes in behavior can include aggressive behaviors, social anxiety, and improper thoughts. Proper actions need to be taken such as informing parents of effects or disallowing release of M rated games in retailers to underage individuals. Not following such a rule will allow the population to get out of hand and might get to an uncontrollable point. Violent video games are bad as it is, why make them more violent when you can alter scenes to support buying customers who don’t necessarily want that.

2. Violent video games desensitize individuals for real world occurrences. If there is a shooter game which rewards plays on getting kills, that effects how they act in real life shootings. Individuals who are exposed will not know how to act in the proper manner. Scenes or events should be taken out of such video games entirely or have the scenes recreated in a respectful manner. Who knows what scene have done to such individuals in the past and now is the time to change ways. The developers can input scenes or practices within games which accurately portrays what is needed or what actions should take places within the given situations.

Definition Essay- PeterBomersbach

Kids Should Not Be Allowed to Play Violent Video Games

Kids have been taken over lately with the distraction of video games which gets in the way of their social and educational life. Violent video games thrown in to the mix makes it even worse due to changing of behaviors such as aggression and thought process which later has great effects on their mental health. Parents need to pay attention to their kids in which they know what game they are playing and for how long because it can easily get out of hand. Nothing good comes from kids Violent video games except wasting good time to focus on school or have a social life.

An article “Study confirms link between violent video games and physical aggression,” written by the author Mike Snider says, “An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time.” This study shows that there is a direct correlation with violent video games and kid’s aggressive behavior towards others. Video games such as Call of Duty and GTA are perfect axmples of violent video games kids should stay away from and parents should be aware of. My brother Nicholas gets very agitated when he plays violent video games such as Call of Duty because it’s a violent video game and aggressive actions are portrayed toward his friends or family.

Violent video games have more of an effect on just children’s bahvior but other tings such as emotions and exposure to graphic images like gore and shooting. Authors Lauren Goldbeck and Alex Pew wrote an article, “Violent Video Games and Aggression,” which states, “In 2017, the APA Task Force on Violent Media concluded that violent video game exposure was linked to increased aggressive behaviors, thoughts, and emotions, as well as decreased empathy.” This explains violent video games lead to decreased empathy due to increased exposure to blood and gore, violent language etc.. Thoughts and emotions can lead to mental health problems as a kid grows up which can be deadly to the family if not taken care properly.

Violent video games can easily be avoided by played the correctly rated game and with a managed time for other activities like playing sports or hanging out with friends. If kids dedicate their lives to video games in general they have a very small chance of going somewhere with that as a career. There are plenty of other opportunities to take on at such a young age, they can’t let it damage their mind at this young when that have so much to live for.

Citations:

Goldbeck, L., & Pew, A. (2018, March 27). Violent Video Games and Aggression. Retrieved October 17, 2018, from http://www.center4research.org/violent-video-games-can-increase-aggression/

Snider, M. (2018, October 1). Study confirms link between violent video games and physical aggression. Retrieved October 17, 2018, from https://www.google.com/amp/s/amp.usatoday.com/amp/1486188002

 

 

Safer Saws- Peter Bomersbach

Customer

A: “I have read a lot of reviews on this saw with people complaining about the price. I can tell you that the money is nothing compared to an accident. I was hurt in 2012 and lost a couple years of work, had 5 surgeries and endless hours of therapy. all told we are talking about several hundred thousand dollars.” – Chuck C

B: this customer wrote a review on Amazon explaining how ell this saw performs over his other counterparts and a incident that had occurred in his past which might influence others to buy as well.

C: This Claim is an opinion because he states his opinion an the saw and past events.

D: The claim has phrases and events brought up by the customer himself about the product. He gives his two cents in on how well the saw performs when he uses it in the shop. He also recommends anyone to buy it if they want to save money from going to the hospital from a saw accident.

E: I completely agree with this claim because I used a sawstip back in wood shop during high school and it made me feel much safer than if I did not have one.

Review

A: “The first and most obvious thing many people like the most is certainly the safety system. Even though many other models can be considered quite safe, this one is near the top.”

B: This website reviewed the sawstip system and provided feedback on what that likes and disliked about the setup.

C: This is an opinion claim

D: It is an opinion claim because whoever write the review used their opinion on what they liked and disliked about the product. One thing they mentioned was their enhanced safety system.

E: I agree with this claim because it shows their side of what they think of the product, if it is with it or not.

Why I Bought A SawStop

A: “The issue was simple; was the risk I took using my old saw worth the money I save by not buying a SawStop? Again, the two voices chimed in immediately. One asked what would be the cost of dismemberment. While the other would tell me that I’ve worked on table saws for over 30 years and the only accident of consequence resulted in a small scar on my thumb.”

B: This website Woodworkers Guild of America, had a post by a woodworker named David Munkittrick which talked about his dilemma of buying the SawStop and the incidents that may accur without one. He has experience with woodwork for 30 years and the SawStop is life changing.

C: This is an opinion claim because it is discussed by a customer on his thoughts of the product.

D: It is an opinion claim because the customer had written his thoughts on a post about his adventure to buying a new saw and the accident it can prevent if he buys one.

Reply to a Customer

A: “My mind was made up for me after an accident that put me in a wheel chair. I am so pleased with the quality, just as you are. It operates so smooth and is very accurate. My wife is also happy that I am now more safe.”

B: This was a reply to the article about Buying A SawStop by Larry. He had an accident that put him in a wheel chair which caused him to buy a SawStop to prevent further injuries and buying a SawStop to make his wife more comfortable.

C: This is an opinion claim because the customer owns a SawStop which he likes as he stated in the quote.

D: The claim is supported by the fact that it was a decision by a customer who had an injury on a saw that had no protection and once he reviewed what everyone else had to say he made up his mind that he wanted one to prevent further injuries.

Better Saw Than Most

A:  “I worked with various table saw brands thru out the years, the one brand I always liked was the Powermatic, I owned a few starting with the 66 model and always enjoyed this brand, but, lately, due to safety concerns having children around the shop, I decided it is time to look into the Saw Stop brand and, of course after a little research, I decided that it would be in my best interest to go with the ICS 5hp single phase.”

B: This quote explains how this customer ended up buying a version of the SawStop after  years of experience. He had kids near the tools so the SawStop was something that took his interest.

C: This is an opinion claim

D: It is an opinion claim because the customer put his thoughts on why the SawStop was something he needed to buy with the environment he was in and the experience he had.

E: I agree with his opinion on why he had to buy one with his kids around the shop to make it feel safer.

 

 

Visual Rhetoric- Peter Bomersbach

0:00-0:01- The scene starts off with what looks like a kindergarten teacher talking to her students, maybe asking a question because three of the kids’ hands are raised up. The teacher herself looks properly dressed up as a teacher should as well as the kids sitting in a circle. The blue color of the desk behind the teacher and the calendar made out of felt really gives off that fresh classroom feel along with the brown walls in the background. The windows out of view seem to let in some light which might represent it is sometime in the morning. All of the kids look happy to be sitting where they are now.

0:02- 0:03 – The camera zooms in onto the teacher’s happy smiling face which also seems to be looking at one of her students. She has earrings to look more sophisticated in front of her young students.

0:04 – There is a new scene of what seems to be the kids lunch time since the one kid in the blue sweatshirt is eating and the boy beside him on the right is drinking what could be the same thing. The young kid who appears to be eating an orange with his milk is talking to no one, just looking at his food. The teacher beside him could just about to be asking a question. It is still bright outside.

0:05- The teacher leans over a girl to probably ask some kind of question. Everyone in this scene appears to be eating or drinking something. All of the kids look to be talking to each other. Some kids are drinking milk all with the blue swirly straw. There is an emergency exit door in the background in case a fire or something else happens where they need to leave.

0:06- The teacher then proceeds to lean over further grabbing the juice box from the little boy who maybe wants something else or just asked a question regarding his drink.

0:07- What seems to be the teacher who was in the classroom in now taking a community bus probably back to her house/apartment. Outside looks to be more dark and stormy meaning she has been teaching for a while. Her purple jacket means it might be cold outside and purple is her favorite color. The road they are traveling on is either packed with parked cars or is pretty busy during that time of the day.

0:08-0:09- It is the teacher from the kindergarten class from before but she looks tired as her head rest on the window of the bus. She is holding something that resembles a black pocketbook or bag as her hand holds the strap rests which is on her shoulder.

0:10- The house she walks up to while looking for her keys appears to be somewhat old hence the window to the left of the door with the beaten white frame. There is a telephone pole outside her front lawn as seen in the reflection on he window. The teacher could have added some color to her window frames and the red coloring of the staircase leading up to the door. The main color scheme of the outside part of the house is blue and white. The shrub and tree seem to be nicely taken care of.

0:11-0:12 – The woman opens up the door and we see what looks like her two kids, one male and the other female about the same age. There are 3 picture frames on the wall which might represent peace and calm settings. The lamp is turned on because it is getting dark outside. Her kids could have been home a while since they are settled on to the brown couch and the male is watching TV with the remote in his hand.

0:13- The woman and her kids acknowledge each other by smiling. The scene then cuts to her pouring something of a soup consistency into three bowls on the counter. She probably made it but since there are 3 bowls, she is not married. She still has the same clothes on since the woman was with her students. The kitchen is a tad beat up.

0:14-0:15- The camera cuts to her face as she looks concentrated and not relaxed as she pours this meal for herself and kids. She might have something else on her mind.

0:16-0:17 We can now see how much soup was put into each bowl and it is not much. The third bowl has nothing in it so the mother probably sacrifices her portion to give it to her kids for dinner. This means the family might not be financially stable as she is choosing to not eat dinner serving tiny portions of soup to her kids. The oven mitts in the background might signify that the dinner was reheated or just cooked.

0:18-0:20- The whole family is sitting at the dinner table enjoying their meals except for mom because she didn’t have any. The mother still seems happy as she watches her kids eat with a lone spoon in front of her arm. The old cabinets, window curtain, and counter signifies that the family does not have a lot of money but they do have love. We can aslos see it is still dark outside.

0:21- The camera cuts to just the woman’s face as she smiles at her son’s bowl meaning he might of finished his portion of soup or he enjoyed it.

0:22- The next scene we are in the kid’s bedroom where they have their pajamas on getting ready to sleep in their beds. The two siblings sleep right next to each other and share the same room. The pictures on the wall between them represents how much they love each other. The mom is either walking in to tuck them in or walking out.

0:23 – The girl is shutting off the night lamp for bed and the son has a trophy next to his bed and the girl has a jar of something next to her bed.

0:24- The mother was closing the door making sure they were ready for bed as it is quite dark throughout the rest of the house and you can not see her face. She was smiling on her way out the door.

0:25 – The mother goes back to the kitchen to wash her hands as she rolls up her sleeves approaching the sink. There is no one else at the table and the one pot she used for dinner is drying on the counter for its next use. The mother is still wearing the same clothes since morning.

0:26 – 0:36- A white text enlarges on the screen saying, “FEEDING AMERICA.” There is also the symbol for Ad Council in the bottom right corner of the video. While the video is ending she is washing the spoons used for dinner.